modo, Blender and zBrush tutorials for Mixamo and Unity!
We have some new workflow videos that walk you though working with modo, Blender and zBrush. If you use anyone of these 3d apps be sure to check out our latest tutorials. Below I've placed the video tutorials as well as the links to the landing pages with extra downloadible content to get you started on your path with Mixamo! BLENDER zBRUSH modoMixamo’s latest short interview
I got interviewed about Mixamo, how we work and what we offer.Read it all HERE Cheers!Could you briefly introduce yourself and what you do at Mixamo?
My name is Oliver Barraza, I am the Technical Community Development Manager at Mixamo. I handle a little bit of everything. Mainly I do community outreach and technical support for 3d applications and games engines. We have so many different kinds of people using our service for any number of things, I always have a new challenge to solve.What is Mixamo and what does it bring to its users?
Mixamo is a web based animation service that allows users to customize and automatically apply animations chosen from an ever expanding catalog to their character's unique skeleton. Mixamo then automatically maps and characterizes the uploaded character skeleton and applies real-time retargeting to transfer the motion data onto it. This technology, effectively brings a huge collection of motion capture to a users finger tips any time, day or night, and without the hassle of having to retarget the motion data yourself. We have also just entered Beta with our latest release, the ''Auto-Rigger'', a powerful computer learning web based service that can generate a skeleton for any humanoid character and then weight that skeleton to the mesh in a matter of minutes.
Looking to get more out of your Auto-Rigging?
Many of you have already used the Auto-Rigger and a large sum of you have used the http://www.mixamo.com/c/mixamo-auto-biped-script which turns your Auto-Rigged character into a Max Biped. A really amazing piece of scripting work. However, we've come out with a few new processes for making the most of your Auto-Rigged characters. Check out these two videos for how to get the same kind of fast and easy to set up control rig for your Auto-Rigged character. Maya: Motion Builder:Mixamo Character Modeling Contest has UPGRADED PRIZES!
Hey guys ! New prizes sponsored by our good friends and partners : design3 Prizes are now as follows: 1st place: $1,000 cash and 50 Mixamo Credits + Annual design3 membership ($179.95 value) + professionally generated render and animation of your character 2nd place: $500 cash and 30 Mixamo Credits + 6 Month design3 membership ($99.95 value) 3rd place: $300 cash and 15 Mixamo Credits + 3 month design3 membership ($59.85 value) Go check it here : Mixamo character contest Deadline : August 21st Submission process 1. Create your character (create one from scratch or download one of our base meshes here) 2. Put you character file (obj or fbx) into a folder with your textures and zip it. 3. Send the zipped folder to contest@mixamo.com Also, take the opportunity to try our updated auto-rigger !19 new motions on Mixamo
Nineteen new motions are live on Mixamo.com including:- strafes
- runs
- prones
- crouching
- and more
Interview with Mixamo: What we do!
Design3 made some time to Visit the Mixamo studio and watch some capture sessions and talk with us about what we do. A great set of videos for those interested in what we do and why we do it below: Thanks again Design3 for coming out and putting together these awesome videos.Mixamo Character Modeling Contest!
Mixamo is excited to announce our first Character Contest. We know there are a lot of talented character artists using our services and we want to help you show off your work! If you are interested in entering, follow the submission process guidelines below. Mixamo will select a group of finalists and then have the community vote.
Prizes
1st place: $1,000 cash and 50 Mixamo Credits + professionally generated render and animation of your character
2nd place: $500 cash and 30 Mixamo Credits
3rd place: $300 cash and 15 Mixamo Credits
Go check it here : Mixamo character contest
Deadline : August 21st
Submission process
1. Create your character (create one from scratch or download one of our base meshes here)
2. Put you character file (obj or fbx) into a folder with your textures and zip it.
3. Send the zipped folder to contest@mixamo.com
Also, take the opportunity to try our updated auto-rigger ! Would you like to Sell a Character on Mixamo?!
Hey Mixamonians, A few weeks ago we had a crazy idea, "What if we let our users sell characters on the site?" The idea is simple, users would be allowed to use Mixamo as a storefront for their characters. A place where people can find your characters, ready for our animations and use in their games, movies, tv or anything else! We have a vast group of active users and plenty more looking for characters. If your interested we want to hear from you about what you want.Cast your vote on the right.
So please leave a comment and answer some of these questions:
- What do you think is fair Revenue-Share?
- Would you like to set your own price or let us?
- Would you like to rig it yourself or use our Auto-Rigger?
Air Guitar Friday
So today I was walking by one of our animators and noticed the animation he was working on looked a lot like the character was playing the air guitar on his AK47. I immediately stopped him and made him take a screenshot. It was just too awesome. But seriously, it really does look like he's rockin' out. Can anyone guess what the animation really is?
This post has no real purpose other than this, you are dismissed.
Mixamo Update #64
In this update we've changed our pricing. Due to a large amount of user requests it, and seeing it as a better strategy not only for us but our users/developers we've removed the the cost of tweaking. Key features include:- No charging for purchasing variations of the same motion/character pair
- Autorigging improvements
- Added "skinning test" motion to autorigging UI flow
- Lots of bug fixes and behind the scenes tweaks
You only pay once for the motion per-character. Say you buy a walking motion for you hero character. You decide later you want the walk to be faster, so you come back to Mixamo and edit it. It's free. You download the new edited motion for free. Decided you want it slower? It's free. Pay once and any variation of that motion on the same character is FREE!


