The Mixamo Team is proud to announce that Fuse, our universal character creator, has been named by Develop magazine as one of the top 100 technologies supporting game developers today.
June 30, 2014 at 1:16 PM
June 26, 2014 at 11:32 AM
Using the Decimator is so quick and easy that we decided to host the world's quickest and easiest webinar to demonstrate how to optimize your 3D assets the Mixamo way.
Product Manager Tyler Georgeson will show you the simple UI and walk through decimating a mesh into different LODs.
Sign up by clicking the image above - space is limited so don't miss it! Extra points for filling out the Decimator product survey.
Date: Wednesday, July 2, 2014
Time: 10am PST
See you there!
June 24, 2014 at 2:41 PM
Last month we asked for you to send us your best non-humanoid rigs so that we could figure out how to make an Auto-Rigger for your favorite fido, dino or octo-legged 3D character.
So... where are we on that?
Short answer is, we need your input in order to know where to go from here. Help make your x-ped Auto-Rigger dreams a reality by filling out the Auto-Rigger survey.
Read on for scintillating details on our development process.
June 12, 2014 at 2:57 PM
Dense meshes and rigs can look real pretty but are a pain to optimize for game engine or render farm specs. Mobile developers need options and now you've got 'em. Let me tell you about two major ways Mixamo is making our products even friendlier for mobile devs: the Decimator and bone reduction choices for the Auto-Rigger.
May 29, 2014 at 1:00 PM
You need characters for your 3D projects that are as you unique as you, you special snowflake, you. That's why we made Fuse, the 3D character creator that gives you the flexibility to use your own content inside a modular character building system. With this week's Fuse 1.1 release, you now have full face and body customization control, giving you over 280 possible adjustment shapes that you can grab and pull to the perfect placement so you get the exact 3D character of your dreams.