Mixamo's booth at the Develop Brighton Conference saw lots of great traffic from game developers. If you were one of our visitors this week - thanks for stopping by! We don't get to England often, but when we do, its great to see friendly Mixamo faces.
July 3, 2014 at 4:00 PM
Even if you weren't able to attend the webinar yesterday, we still want to make sure you get to see it.
June 30, 2014 at 1:16 PM
The Mixamo Team is proud to announce that Fuse, our universal character creator, has been named by Develop magazine as one of the top 100 technologies supporting game developers today.
June 26, 2014 at 11:32 AM
Using the Decimator is so quick and easy that we decided to host the world's quickest and easiest webinar to demonstrate how to optimize your 3D assets the Mixamo way.
Product Manager Tyler Georgeson will show you the simple UI and walk through decimating a mesh into different LODs.
Sign up by clicking the image above - space is limited so don't miss it! Extra points for filling out the Decimator product survey.
Date: Wednesday, July 2, 2014
Time: 10am PST
See you there!
June 24, 2014 at 2:41 PM
Last month we asked for you to send us your best non-humanoid rigs so that we could figure out how to make an Auto-Rigger for your favorite fido, dino or octo-legged 3D character.
So... where are we on that?
Short answer is, we need your input in order to know where to go from here. Help make your x-ped Auto-Rigger dreams a reality by filling out the Auto-Rigger survey.
Read on for scintillating details on our development process.