Create a 3D Avatar of Yourself with Kinect for Windows v2 and Fuse

By Chantel Benson

August 7, 2014 at 6:00 AM

So you want to make a model of yourself and put it into a 3D game or project?  Once upon a time this would be next to impossible without an expertise in 3D modeling or a super-fancy camera rig like Alexx Henry's from his exhibit at CES this year.

But now you can do it yourself within the comfort of your own home.  

Your Own 3D Model Scanning Tool Kit 

Here is what you'll need:

  • A Kinect for Windows v2 depth sensor camera
  • Scanning software - we like Body Snap from Body Labs
  • Mixamo's Fuse character creator
  • Mixamo's Auto-Rigger and Animation Collection

Kinect for Windows v2 Makes Scanning Possible

As of July 15th, Microsoft announced a public preview release of the Kinect for Windows v2 sensor and free SDK 2.0.  And, to make it even easier for developers to start using the Kinect for Windows v2 in their projects, the package comes with Unity support for faster adoption of cross-platform development. You can buy your own Kinect for Windows v2 sensor for $199.00 USD.

Kinect for Windows v2 sensor improvements make scan fidelity better than ever.  The key upgrades that make scanning yourself into a high-quality 3D model possible are:

  • Depth sensor is three times as sensitive and can pick out bits as small as your t-shirt wrinkling on your chest
  • 60-degree larger field of view and deeper field of view for more accuracy
  • 1080p cameras

How To Scan Yourself into a 3D Character

The four steps are outlined in better detail on our Kinect for Windows v2 to Fuse Workflow.  Check out the broad strokes below.

Step 1: Scan Yourself with a Kinect for Windows v2 

Scan Yourself Using a Kinect 2 Camera

 

Step 2: Download Your 3D Model

Download from Body Hub

Step 3: Import Your 3D Model to Fuse

Import 3d Character into Fuse

Step 4: Customize in Fuse

Make Yourself Look Nice

Go Crazy with Customization in Fuse

Step 5: Auto-Rig and Ad Animations

Rig Your Character on Mixamo

Get Some Body Animations on Mixamo

Step 6: Bring into Your 3D Project

Bring It All Into Your Game

Play Yourself as Yourself

Get Yourself into the Game

With all this technology at your fingertips, what are you waiting for?  Scan yourself and get the model into Fuse. Share your results with us!

  3d character, 3D Scan, 3D Avatar, Kinect

About this blog

Creating 3D animated characters is difficult and takes a lot of time. Mixamo's technology for game developers and artists is changing all that. Come here to learn how to bring your ideas to life faster in 3D.

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