So you want to make a model of yourself and put it into a 3D game or project? Once upon a time this would be next to impossible without an expertise in 3D modeling or a super-fancy camera rig like Alexx Henry's from his exhibit at CES this year.
But now you can do it yourself within the comfort of your own home.
Your Own 3D Model Scanning Tool Kit
Here is what you'll need:
- A Kinect for Windows v2 depth sensor camera
- Scanning software - we like Body Snap from Body Labs
- Mixamo's Fuse character creator
- Mixamo's Auto-Rigger and Animation Collection
Kinect for Windows v2 Makes Scanning Possible
As of July 15th, Microsoft announced a public preview release of the Kinect for Windows v2 sensor and free SDK 2.0. And, to make it even easier for developers to start using the Kinect for Windows v2 in their projects, the package comes with Unity support for faster adoption of cross-platform development. You can buy your own Kinect for Windows v2 sensor for $199.00 USD.
Kinect for Windows v2 sensor improvements make scan fidelity better than ever. The key upgrades that make scanning yourself into a high-quality 3D model possible are:
- Depth sensor is three times as sensitive and can pick out bits as small as your t-shirt wrinkling on your chest
- 60-degree larger field of view and deeper field of view for more accuracy
- 1080p cameras
How To Scan Yourself into a 3D Character
The four steps are outlined in better detail on our Kinect for Windows v2 to Fuse Workflow. Check out the broad strokes below.
Step 1: Scan Yourself with a Kinect for Windows v2
Step 2: Download Your 3D Model
Step 3: Import Your 3D Model to Fuse
Step 4: Customize in Fuse
Step 5: Auto-Rig and Add Animations
Step 6: Bring into Your 3D Project
Get Yourself into the Game
With all this technology at your fingertips, what are you waiting for? Scan yourself and get the model into Fuse. Share your results with us!