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<channel>
	<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/featured/10-great-free-resources/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/playable-motion-packs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
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		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/featured/10-great-free-resources/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/playable-motion-packs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/featured/10-great-free-resources/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/playable-motion-packs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/featured/10-great-free-resources/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/featured/10-great-free-resources/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are $29!</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Mixamo Blog</title>
	<atom:link href="http://blog.mixamo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mixamo.com</link>
	<description>the official blog for mixamo.com</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:19:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Resource Hub: A source for software, assets and training!</title>
		<link>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/</link>
		<comments>http://blog.mixamo.com/mixamo/resource-hub-a-source-for-software-assets-and-training/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:19:57 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2191</guid>
		<description><![CDATA[Resource Hub is live! Looking]]></description>
			<content:encoded><![CDATA[Resource Hub is live! Looking for a cool application you might find what your looking for here :

<a href="http://www.mixamo.com/c/resources">Mixamo Resource Hub</a> currently featuring over 60 awesome programs, resources and training sites!

Are we missing a program you use or love? Let us know!

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-announces-exclusive-aaa-game-animations-now-for-sale/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:36:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2178</guid>
		<description><![CDATA[Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.
]]></description>
			<content:encoded><![CDATA[Yes, it's true!

We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED".

Be sure to read the <a href="http://www.mixamo.com/c/press-releases/exclusive-aaa-game-animations-now-for-sale-on-the-mixamo-com-website">full mixamo AAA animation press release here.</a>

And keep checking back for more awesome animation from the big studios.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony Uses Mixamo to Showcase Playstation Home Redesign</title>
		<link>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/</link>
		<comments>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:46:48 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2172</guid>
		<description><![CDATA[In an exciting and completlely]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign.</span>

<span style="color: #000000;">While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work.</span>

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/Z7G8Rfd42MM?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<span style="color: #000000;">What do you guys think?</span>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/news/sony-uses-mixamo-to-showcase-playstation-home-redesign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10 Great Free Resources</title>
		<link>http://blog.mixamo.com/featured/10-great-free-resources/</link>
		<comments>http://blog.mixamo.com/featured/10-great-free-resources/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 22:17:33 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2170</guid>
		<description><![CDATA[...for Indie Developers If you]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;">...for Indie Developers</span></div>
<div></div>
<div><span style="color: #000000;">If you are an independent game developer, you are likely working within a very fixed budget, however that doesn't mean that your game must be low quality. If you are a talented artist or programmer, there are a number of good free resources that can help your project development without draining your bank account. It is obvious that expensive tools can often do things that free tools can't, but the core development of a game does not need to rely on these tools. If you are an artist, there is good software to help you create content. If you are a good programmer, there are free development environments. </span>

<span style="color: #000000;">We would like to present some free resources that can assist you in developing your independent game. This list is not comprehensive but rather a good slice of programs that we feel are useful.</span></div>
<div>
<div id="menu">
<ul>
	<li id="twoD"><a href="http://www.mixamo.com/c/articles/10-free-resource-2d">2D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Alchemy">Alchemy</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#xNormal">xNormal</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#Gimp">Gimp</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-2d#CGTextures">CGTextures</a></li>
</ul>
</li>
	<li id="threeD"><a href="http://www.mixamo.com/c/articles/10-free-resource-3d">3D</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Turbosquid">Turbosquid</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Blender">Blender</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Sculptris">Sculptris</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-3d#Unity">Unity</a></li>
</ul>
</li>
	<li id="Sound"><a href="http://www.mixamo.com/c/articles/10-free-resource-sound">Sound</a>
<ul>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#FreeSound">Free Sound Project</a></li>
	<li><a href="http://www.mixamo.com/c/articles/10-free-resource-sound#Audacity">Audacity</a></li>
</ul>
</li>
	<li id="Mixamo"><a href="http://www.mixamo.com/c/articles/10-free-resource-mixamo">Mixamo</a></li>
</ul>
&nbsp;

</div>
</div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FAQs updated for C4D users</title>
		<link>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/</link>
		<comments>http://blog.mixamo.com/mixamo/faqs-updated-for-c4d-users/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:13:05 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2168</guid>
		<description><![CDATA[This little update included a]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">This little update included a nice fix for users having issues in C4D.</span>

<span style="color: #000000;"><strong>Why do the fingers and other end joints on my character look broken in Cinema 4D?</strong></span>
<div>

<span style="color: #000000;">No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:</span>
<ol>
	<li><span style="color: #000000;">Download the character from Mixamo.com in "Original Pose"</span></li>
	<li><span style="color: #000000;">Load it into C4D then click on the Skin tag.</span></li>
	<li><span style="color: #000000;">Click "Set Bind Pose" in the attributes Manager.</span></li>
	<li><span style="color: #000000;">Done!</span></li>
</ol>
<span style="color: #000000;">This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!</span>

</div>
&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mixamo Halloween!</title>
		<link>http://blog.mixamo.com/videos/a-mixamo-halloween/</link>
		<comments>http://blog.mixamo.com/videos/a-mixamo-halloween/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 23:11:07 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2159</guid>
		<description><![CDATA[A halloween treat from mixamo]]></description>
			<content:encoded><![CDATA[A halloween treat from mixamo to our fans and users!

<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/NK7iP-3GVbs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Enjoy!]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/videos/a-mixamo-halloween/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Auto-Rigging Sale is on!</title>
		<link>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/</link>
		<comments>http://blog.mixamo.com/news/october-auto-rigging-sale-is-on/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:40:00 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2146</guid>
		<description><![CDATA[From now until the end]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #000000;">From now until the end of October we're having an Auto-Rigging sale on Mixamo!</span></h3>
[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "]<img class="size-full wp-image-2148" title="Sale" src="http://blog.mixamo.com/wp-content/uploads/2011/10/Sale.jpg" alt="" width="538" height="493" />[/caption]
<h1><strong><span style="color: #000000;">All Meshes 10k Tris or less are !</span></strong></h1>
&nbsp;

<strong><span style="color: #000000;">
</span></strong>

&nbsp;

&nbsp;]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playable Motion Packs</title>
		<link>http://blog.mixamo.com/mixamo/playable-motion-packs/</link>
		<comments>http://blog.mixamo.com/mixamo/playable-motion-packs/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 17:41:35 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2138</guid>
		<description><![CDATA[Playable motion packs are Mixamo's]]></description>
			<content:encoded><![CDATA[<p class="mp_text">Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview</p>
animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts

for Unity 3D, which are available at the time of download.

&nbsp;
<p class="mp_text">The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request</p>
a controller for a different engine, please email support at mixamo dot com.

&nbsp;
<p class="mp_text">Here's how it works...</p>

<div class="mp_steps_on_mixamo">
<h1 class="mp_title">On Mixamo.com:</h1>
<div class="mp_step">
<h2 class="mp_subtitle">1. Pick your pack (<a href="http://www.mixamo.com/motions">/motions</a>)</h2>
<img src="http://assets3.content.mixamo.com/motion_pack_example.jpg" alt="motion pack example" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Change your character (or use ours)</h2>
<img src="http://assets1.content.mixamo.com/mp_character_tray.jpg" alt="motion pack character tray" />

</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Preview animation</h2>
<h4 class="mp_step_descrip">This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a&nbsp;

real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.</h4>
<a href="http://assets1.content.mixamo.com/mp_play_animation.jpg"><img src="http://assets1.content.mixamo.com/mp_play_animation.jpg" alt="motion pack play animation" width="613" height="99" /></a>

</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Download pack</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Download scripts for Unity 3D (in download tray)</h2>
<h4 class="mp_step_descrip">The <strong>"Graph Text Asset for Unity3d"</strong> contains the animation states definition and the&nbsp;

information about blending from a state to another.</h4>
<h4 class="mp_step_descrip">The <strong>"Controller Script for Unity3d"</strong> is the script connecting specific keyboard controls&nbsp;

to the animation states.</h4>
<img src="http://assets3.content.mixamo.com/mp_download_scripts.jpg" alt="motion packs download scripts" />

</div>
</div>
<div class="mp_steps_on_mixamo">
<h1 class="mp_title">In Unity 3D:</h1>
<p class="mp_text">The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.</p>

<div class="mp_step">
<h2 class="mp_subtitle">1. Create an Empty GameObject that will act as the master node for the character or NPC</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">3. Add the AnimationStateMachine.cs script to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">4. Set the Target to be the character place inside the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">6.Add a CharacterController to the Empty GameObject.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">7. Set it up to line up with the character's feet.</h2>
</div>
<div class="mp_step">
<h2 class="mp_subtitle">8.Add the provided controller or your own custom controller.</h2>
</div>
</div>]]></content:encoded>
			<wfw:commentRss>http://blog.mixamo.com/mixamo/playable-motion-packs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mixamo Contest Winners Announced!</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-contest-winners-announced/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:42:08 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2124</guid>
		<description><![CDATA[Congratulations to our winners! Voting]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:</span>
<p style="text-align: center;"><span style="color: #000000;"><a href="http://www.mixamo.com/c/user-contests/character-contest-082011-voting"><img class="aligncenter size-full wp-image-2125" title="Winners" src="http://blog.mixamo.com/wp-content/uploads/2011/09/Winners.jpg" alt="" width="563" height="424" /></a></span></p>
&nbsp;

&nbsp;

<span style="color: #000000;">Their prizes.</span>

<span style="color: #000000;"><strong>Mixamo Credits: </strong> Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project.</span>

<span style="color: #000000;"><strong>Design3</strong>: Awesome subscription to design there to boost their knowledge of game creation and game engines!</span>

<span style="color: #000000;"><strong>Cash</strong>: Phat ducats.</span>

<span style="color: #000000;"><strong>Free Auto-Rig: </strong>Winners get any character they want rigged by our auto-rigger for free!</span>

<span style="color: #000000;"><strong>Professional Rendering: </strong>Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees.</span>

<span style="color: #000000;">Once more cheers to the winners!!!</span>

&nbsp;]]></content:encoded>
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		<title>Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011</title>
		<link>http://blog.mixamo.com/mixamo/mixamo-presents-on-animation-flash-and-flash-11-at-san-flashcisco-2011/</link>
		<comments>http://blog.mixamo.com/mixamo/mixamo-presents-on-animation-flash-and-flash-11-at-san-flashcisco-2011/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 20:45:13 +0000</pubDate>
		<dc:creator>Oliver</dc:creator>
				<category><![CDATA[Mixamo]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://blog.mixamo.com/?p=2110</guid>
		<description><![CDATA[Mixamo presented a talk at]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;">Mixamo presented a talk at this years's San Flashcisco event. We talked on Animation, Flash 11 capabilities and installation as well as animation principles and more.</span>

<span style="color: #000000;">You can watch the whole talk <a href="http://experts.adobeconnect.com/p3s5ho8cz7i/?launcher=false&amp;fcsContent=true&amp;pbMode=normal" target="_blank">here</a></span> <span style="color: #000000;">kindly recorded by the folks at San Flashcisco.</span>
<p style="text-align: center;"><a rel="attachment wp-att-2111" href="http://blog.mixamo.com/mixamo/mixamo-presents-on-animation-flash-and-flash-11-at-san-flashcisco-2011/attachment/mitratalks/"><img class="aligncenter size-large wp-image-2111" title="MitraTalks" src="http://blog.mixamo.com/wp-content/uploads/2011/09/MitraTalks-1024x729.jpg" alt="" width="614" height="437" /></a></p>]]></content:encoded>
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