In a single capture session were able to gather all of the body and facial motion capture data in our San Francisco office and capture space. We worked with Image Metrics who handled all of the facial animation processing and used artwork from the Crystalline App by Luc Barthelet.
In an exciting and completlely under the radar event. Sony’s marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign. While we’re unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using [...]
Mixamo presented a talk at this years’s San Flashcisco event. We talked on Animation, Flash 11 capabilities and installation as well as animation principles and more. You can watch the whole talk here kindly recorded by the folks at San Flashcisco.
We have some new workflow videos that walk you though working with modo, Blender and zBrush. If you use anyone of these 3d apps be sure to check out our latest tutorials. Below I’ve placed the video tutorials as well as the links to the landing pages with extra downloadible content to get you started [...]
Design3 made some time to Visit the Mixamo studio and watch some capture sessions and talk with us about what we do. A great set of videos for those interested in what we do and why we do it below: Thanks again Design3 for coming out and putting together these awesome videos.
Our friends at Flare3D have been working with Mixamo characters and animation. They put together a video of our characters running in their awesome Development Environment and on the web in Molehill. Little by little Molehill becomes a more amazing platform for creating and deploying 3d on the web. And as it gets closer and [...]
Image Metrics stopped by a few days ago to talk about their amazing facial capture software. They’ve worked with Ubisoft, EA, Rockstar Games, Intel and more on many many amazing products. There tech and software is without a doubt some of the most advanced and innovative I’ve ever seen. In short, their tech allows users [...]
Thats right Auto Rigging. Yes Automatic no hassle skeleton creation, skin weighting mesh animating goodness! Months of hard work, late night, beer and nerf gun shoot outs have come together to reveal our most advanced and ambitious effort yet! And this is only the beginning, in the weeks and months to come you can expect [...]