It takes a special kind of person to readily to go to a Game Jam. These events usually are 48-hour crucibles that push mental endurance to the limits and to willingly give up two days in order to co-create a video game with a collection of strangers and friends. Ultimately, jammers come away with an [...]
Joining forces with our longtime partner Unity, we are happy to release another piece of technology to equip developers with the fastest and most efficient technology to bring their characters to life within their games: As of today, character animation is about to get a whole lot simpler within Unity. We are proud to introduce Mixamo’s [...]
Unity and Mixamo have been long time partners, and I’m happy to say that today our collaboration goes one step further: Starting October 16th 2012, Unity Users will be able to sign up for unlimited access to all Mixamo animations through the Unity Asset Store. The new Unlimited Mixamo Animation Store plugin unlocks thousands of game ready animations that can be [...]
Hey Mixafolks, a new contest has been kicked off and this time we’re welcoming Halloween with our latest contest: Read up on the Mixamo Zombie Character Contest here and enter if you’re up to the challenge! Did you miss our last contest? If so, be sure to check out the winners of the Fantasy contest. Since its [...]
Studica, Inc., the education source for software and technology products now offers education discounts for Mixamo.com credits, as well as unlimited character animations from the Mixamo Unity Asset store.
Mixamo is launching it’s THIRD character contest. The Mixamo Fantasy War! Five weapon based classes are available to choose from, weapons are provided or you can create your own! Just imagine the type of hero or villain who might wield one of these weapons and let your imagination run wild! Head over to http://www.mixamo.co…er-contest-2012 for the class [...]
That’s right, free auto-rigging. This isn’t temporary and this isn’t a sale. This is a permanent adjustment. All Auto-rigging done on characters under the 10k triangle limit will be free! So what are you waiting for? Go auto-rig something!
In a single capture session were able to gather all of the body and facial motion capture data in our San Francisco office and capture space. We worked with Image Metrics who handled all of the facial animation processing and used artwork from the Crystalline App by Luc Barthelet.