Skip to content

Posts from the ‘News’ Category

27
Jan

Resource Hub: A source for software, assets and training!

Resource Hub is live! Looking for a cool application you might find what your looking for here : Mixamo Resource Hub currently featuring over 60 awesome programs, resources and training sites! Are we missing a program you use or love? Let us know!  
26
Jan

MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE

Yes, it's true! We are now officially selling AAA Game animations featured in big budget titles from games developed like Telltale and nDreams on consoles like Xbox 360 and Playstation 3. These animations are tagged with a AAA badge on the website and also denoted as "FEATURED". Be sure to read the full mixamo AAA animation press release here. And keep checking back for more awesome animation from the big studios.
3
Jan

Sony Uses Mixamo to Showcase Playstation Home Redesign

In an exciting and completlely under the radar event. Sony's marketing team used Mixamo characters and animations to pull off a very impressive mock up of their new Home Redesign. While we're unsure if Mixamo animations will be present in the final product this is a very exciting moment to see companies like Sony using our characters and animations in there work. What do you guys think?
21
Oct

October Auto-Rigging Sale is on!

From now until the end of October we're having an Auto-Rigging sale on Mixamo!

[caption id="attachment_2148" align="aligncenter" width="538" caption="Boxing Lara created by Bartosz Styperek "][/caption]

All Meshes 10k Tris or less are $29!

     
21
Oct

Playable Motion Packs

Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview

animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts for Unity 3D, which are available at the time of download.  

The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request

a controller for a different engine, please email support at mixamo dot com.  

Here's how it works...

On Mixamo.com:

1. Pick your pack (/motions)

motion pack example

2. Change your character (or use ours)

motion pack character tray

3. Preview animation

This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a  real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.

motion pack play animation

4. Download pack

5. Download scripts for Unity 3D (in download tray)

The "Graph Text Asset for Unity3d" contains the animation states definition and the  information about blending from a state to another.

The "Controller Script for Unity3d" is the script connecting specific keyboard controls  to the animation states.

motion packs download scripts

In Unity 3D:

The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.

1. Create an Empty GameObject that will act as the master node for the character or NPC

2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).

3. Add the AnimationStateMachine.cs script to the Empty GameObject.

4. Set the Target to be the character place inside the Empty GameObject.

5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.

6.Add a CharacterController to the Empty GameObject.

7. Set it up to line up with the character's feet.

8.Add the provided controller or your own custom controller.

12
Sep

Mixamo Contest Winners Announced!

Congratulations to our winners! Voting has concluded for the Mixamo Character Contest and we are excited to announce:

    Their prizes. Mixamo Credits: Our winners get a set number of credits to spend freely on our site to animate there characters be it for their site, demo reel or personal project. Design3: Awesome subscription to design there to boost their knowledge of game creation and game engines! Cash: Phat ducats. Free Auto-Rig: Winners get any character they want rigged by our auto-rigger for free! Professional Rendering: Awesome render of their character for their demo reel and website by out professional animation and render slaves... I mean employees. Once more cheers to the winners!!!  
7
Sep

Mixamo Presents on Animation, Flash and Flash 11 at San Flashcisco 2011

Mixamo presented a talk at this years's San Flashcisco event. We talked on Animation, Flash 11 capabilities and installation as well as animation principles and more. You can watch the whole talk here kindly recorded by the folks at San Flashcisco.

30
Aug

modo, Blender and zBrush tutorials for Mixamo and Unity!

We have some new workflow videos that walk you though working with modo, Blender and zBrush. If you use anyone of these 3d apps be sure to check out our latest tutorials. Below I've placed the video tutorials as well as the links to the landing pages with extra downloadible content to get you started on your path with Mixamo! BLENDER zBRUSH modo
10
Aug

Mixamo’s latest short interview

I got interviewed about Mixamo, how we work and what we offer.

Could you briefly introduce yourself and what you do at Mixamo?

My name is Oliver Barraza, I am the Technical Community Development Manager at Mixamo. I handle a little bit of everything. Mainly I do community outreach and technical support for 3d applications and games engines. We have so many different kinds of people using our service for any number of things, I always have a new challenge to solve.

What is Mixamo and what does it bring to its users?

Mixamo is a web based animation service that allows users to customize and automatically apply animations chosen from an ever expanding catalog to their character's unique skeleton. Mixamo then automatically maps and characterizes the uploaded character skeleton and applies real-time retargeting to transfer the motion data onto it. This technology, effectively brings a huge collection of motion capture to a users finger tips any time, day or night, and without the hassle of having to retarget the motion data yourself. We have also just entered Beta with our latest release, the ''Auto-Rigger'', a powerful computer learning web based service that can generate a skeleton for any humanoid character and then weight that skeleton to the mesh in a matter of minutes.
Read it all HERE Cheers!
8
Aug

Looking to get more out of your Auto-Rigging?

Many of you have already used the Auto-Rigger and a large sum of you have used the http://www.mixamo.com/c/mixamo-auto-biped-script which turns your Auto-Rigged character into a Max Biped. A really amazing piece of scripting work. However, we've come out with a few new processes for making the most of your Auto-Rigged characters. Check out these two videos for how to get the same kind of fast and easy to set up control rig for your Auto-Rigged character. Maya:   Motion Builder: