Over the past years, Mixamo has devoted it’s time and resources to making high quality animation available to everyone with an interest in 3D, with an emphasis on game developers. As we’ve reached the point where the animation system is as refined as it is, you can throw any bipedal character at it and literally [...]
Last June we launched our Auto-Rigger beta: an online service that takes a mesh, generates a skeleton unique for that mesh and calculates the skin weights. The service has been used approximately 25,000 times since its launch and the feedback has been overwhelmingly good. However, the major critique we got back from our users was a [...]
Resource Hub is live! Looking for a cool application you might find what your looking for here : Mixamo Resource Hub currently featuring over 60 awesome programs, resources and training sites! Are we missing a program you use or love? Let us know!
This little update included a nice fix for users having issues in C4D. Why do the fingers and other end joints on my character look broken in Cinema 4D? No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow [...]
Playable motion packs are Mixamo’s answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview animation logic on Mixamo.com – the way you would see it in your game. The packs also come with ready-to-use character controller scripts for Unity 3D, which are available at the time of download. [...]
Many of you have already used the Auto-Rigger and a large sum of you have used the http://www.mixamo.com/c/mixamo-auto-biped-script which turns your Auto-Rigged character into a Max Biped. A really amazing piece of scripting work. However, we’ve come out with a few new processes for making the most of your Auto-Rigged characters. Check out these two [...]
In this update we’ve changed our pricing. Due to a large amount of user requests it, and seeing it as a better strategy not only for us but our users/developers we’ve removed the the cost of tweaking. Key features include: No charging for purchasing variations of the same motion/character pair Autorigging improvements Added “skinning test” [...]
Attention Mixamonians! We’re all pleased to announce that Update #63 has gone live on http://www.mixamo.com. Key features include: Updates to the Motion Search Engine. Now you can select from a number of different drilling points to help find exactly the motion your looking for. As our collection grows it becomes harder to search through hundreds [...]