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Posts from the ‘Updates’ Category

27
Jan

Resource Hub: A source for software, assets and training!

Resource Hub is live! Looking for a cool application you might find what your looking for here : Mixamo Resource Hub currently featuring over 60 awesome programs, resources and training sites! Are we missing a program you use or love? Let us know!  
29
Nov

FAQs updated for C4D users

This little update included a nice fix for users having issues in C4D. Why do the fingers and other end joints on my character look broken in Cinema 4D?
No idea! But you can do this to fix the broken fingers / toes import error you get from importing an auto-rigged character into C4D. Follow these simple steps:
  1. Download the character from Mixamo.com in "Original Pose"
  2. Load it into C4D then click on the Skin tag.
  3. Click "Set Bind Pose" in the attributes Manager.
  4. Done!
This doesn’t work on the T-Pose version but if you have C4D Studio and want to use the T-Pose, fixe the fingers on the Original Pose version, then use the Retarget Tag to from the T-Pose to the Original to set it correctly!
 
21
Oct

Playable Motion Packs

Playable motion packs are Mixamo's answer to plug-and-play game ready 3d animation. Using these motion packs, you can literally preview

animation logic on Mixamo.com - the way you would see it in your game. The packs also come with ready-to-use character controller scripts for Unity 3D, which are available at the time of download.  

The downloaded animation files can be used with any control logic in any game engine (you don't have to use ours!). If you'd like to request

a controller for a different engine, please email support at mixamo dot com.  

Here's how it works...

On Mixamo.com:

1. Pick your pack (/motions)

motion pack example

2. Change your character (or use ours)

motion pack character tray

3. Preview animation

This is the cool part. You can click on each animation state, use keyboard controls, or preview each animation file one-by-one (use the animation tab). This is essentially a  real-time preview of what your animations will look like when plugged into the Mixamo Character Controller or when using your own.

motion pack play animation

4. Download pack

5. Download scripts for Unity 3D (in download tray)

The "Graph Text Asset for Unity3d" contains the animation states definition and the  information about blending from a state to another.

The "Controller Script for Unity3d" is the script connecting specific keyboard controls  to the animation states.

motion packs download scripts

In Unity 3D:

The following steps illustrate how to set up the motion pack and controller on your character. These same steps can also be used if your just simply using the Mixamo Animation State Machine as your controller.

1. Create an Empty GameObject that will act as the master node for the character or NPC

2. Place the character (mesh with skeleton and animations applied) into the new Empty GameObject. (Thus making it a child of the Empty GameObject).

3. Add the AnimationStateMachine.cs script to the Empty GameObject.

4. Set the Target to be the character place inside the Empty GameObject.

5. Set the Graph Text Asset to be the JSON .txt file containing all the state information.

6.Add a CharacterController to the Empty GameObject.

7. Set it up to line up with the character's feet.

8.Add the provided controller or your own custom controller.

8
Aug

Looking to get more out of your Auto-Rigging?

Many of you have already used the Auto-Rigger and a large sum of you have used the http://www.mixamo.com/c/mixamo-auto-biped-script which turns your Auto-Rigged character into a Max Biped. A really amazing piece of scripting work. However, we've come out with a few new processes for making the most of your Auto-Rigged characters. Check out these two videos for how to get the same kind of fast and easy to set up control rig for your Auto-Rigged character. Maya:   Motion Builder:
7
Jul

Mixamo Update #64

In this update we've changed our pricing. Due to a large amount of user requests it, and seeing it as a better strategy not only for us but our users/developers we've removed the the cost of tweaking. Key features include:
  • No charging for purchasing variations of the same motion/character pair
  • Autorigging improvements
  • Added "skinning test" motion to autorigging UI flow
  • Lots of bug fixes and behind the scenes tweaks

You only pay once for the motion per-character. Say you buy a walking motion for you hero character. You decide later you want the walk to be faster, so you come back to Mixamo and edit it. It's free. You download the new edited motion for free. Decided you want it slower? It's free. Pay once and any variation of that motion on the same character is FREE!

23
Jun

Mixamo Update #63

Attention Mixamonians! We're all pleased to announce that Update #63 has gone live on http://www.mixamo.com. Key features include: Updates to the Motion Search Engine. Now you can select from a number of different drilling points to help find exactly the motion your looking for. As our collection grows it becomes harder to search through hundreds of motions at a time. It also becomes difficult to pinpoint a motion with a keyword, as everyone's logic is different. The image to the right shows the depth of the new system. Revealing a keyword drilling point. Character type to help narrow down what animal or kind of human performance you want (male / female). You may also notice the Eagle and Bird sections which don't have any motions yet, but will in the future! Lastly we added the primary drilling system. -General Motions: walks, runs, idles, gestures, etc. -Combat: shooting, fighting, dying, etc. -Dance: dancing... duh. -Sport: broken up into the different sports categories -Test: A place for animations used to test auto-rigging results Motion Pack Beta Release V0.5 in the spirit of trying new things and making animation and game creation faster, be it prototyping or development we have created the "Motion Pack" concept. In a motion pack we provide all the animations you need for any set of actions or games. Our beta release is the FPS pack, featuring 16 motions. It's also important to note that these motions where all capture and performed with proper linking and game animation principles in mind. V0.5 is also only the beginning this pack will be expanded in the very near future with almost double the content! Check it out and we'll keep you updated with additions Lastly we've fixed some issues and made things even more user friendly.
  • Misc bug fixes and other improvements
Let us know if you notice any problems!