From the monthly archives:

February 2010

NEW: Cinema 4D Workflow for Mixamo

02.26.2010

Here’s the new set of instructions/workflow for our Cinema 4D customers.

1) Take your rigged character and do File > Export in FBX 2010.0 format. The character should be in T-pose with the default export settings of the FBX and Y-up orientation.

2) Select one of our motion models from hundreds of newly added models each week!

3) [...]

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NEW: Unity Workflow for Mixamo

02.23.2010

Curious as to how to use Unity with Mixamo motions? It’s easy! Just follow the easy instructions listed below.

1) Use a fully-rigged character – you can either use your own or one from Mixamo.com!

2) Import your character into Unity by dragging the file into the project asset folder.

3) Upload your character into Mixamo to [...]

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SuperBowl is over for this year, but we’re still making Football Games!

02.19.2010

For everyone who is still working on sports games even after the crazyiness of SuperBowl Sunday, we have several new mocap motions that are cleaned, looped and ready for automatic retargeting to your skeleton or control rig of choice! And for anyone who caught ESPN highlights last Sunday, you probably saw some of our motions [...]

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20 New Motions Posted February 19th!

02.19.2010

We’ve just posted 20 new motions on Mixamo. These include a variety of boxing motions, salsa and football motions.

Enjoy!

Set A

Set B

So get animating today!

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Customer Spotlight with Randall Ho, creator of Buddypoke

02.16.2010

Here’s a quick video with the co-founder of BuddyPoke, Randall Ho. He’s answering some of the biggest questions we have for any of the gaming companies out there.

Here’s the transcription of the video:

So what is the biggest unmet need in gaming either in the development or end-user side? Um, I don’t know if it’s [...]

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5 Questions with Mark Soderwall

02.09.2010

Mark Soderwall took some time out of his hectic day managing three different projects to answer some of our favorite probing questions here at Mixamo. Here’s what he had to say:

1) What are you currently working on?

I’m currently involved in 3 game consulting projects. 2 of the production involve the Art, Mood and Design Direction [...]

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4 Motions to make a 3D Super Bowl Sunday Video Game

02.07.2010

Who else loves to celebrate the great American tradition of Super Bowl Sunday? (This one is Super Bowl XLIV or 44 in case you’re wondering). In honor of such a great tradition of hanging on on your butt and eating deep-fried snack foods, here’s some of our Mixamo 3D motions that are pretty relevant if [...]

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5 Questions with Fluid’s Seth Piezas

02.02.2010
Seth Piezas Fluid

I was lucky enough to catch a quick interview with Seth Piezas from Fluid, llc (maker of one of the first Mixamo-based iPhone games)

1) How has Mixamo helped you create your product?

We used Mixamo as the source for clown approach animations. Not having available animator time to tap, the library was a useful and [...]

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