Tommy Wong Interview – Winner of the Space Battle Contest First prize!

On May 16, 2012, in Featured, Interviews, by Oliver

I used the latest stable release of Blender for modeling. I was a big fan of Blender’s modeling tool though I found my workflow seriously hampered by the lack of ngon support in Blender. Imagine my joy when the new Blender finally has Bmesh integrated! I immediately downloaded Blender and start working on my entry. Texturing is done in photoshop and finally it’s rendered with the amazing and powerful Marmoset’s Toolbag.

Mixamo Space Battle Contest Winners and Entries!

On May 11, 2012, in Featured, Mixamo, News, by Oliver

The winners are here, so give a huge congratulation to them!

Autodesk Facecast with Mixamo on 3ds Max!

On May 1, 2012, in News, by Oliver

Missed the facecast?! Check it out here!

Autodesk 3ds Max 2013 – Autodesk Animation Store!

On April 13, 2012, in Mixamo, News, by Oliver

For the first time ever, access to tons of customizable, high quality mo-cap data in your viewport!

the calm before the storm…

On April 11, 2012, in Mixamo, by Stefano

Spontaneous musing on the night before our huge autodesk deadline.

Mixamo Space Battle Character Contest! $1000 + Unity3D Pro + One Year design3 sub!

On March 5, 2012, in Mixamo, News, by Oliver

Mixamo welcomes everyone to our latest Character Modeling Contest, “The Space Battle Character Contest!”

MIXAMO AND FLARE3D ANNOUNCE THE EASIEST WAY TO GET 3D IN YOUR FLASH 11 PROJECT.

On February 28, 2012, in Mixamo, News, Partners, by Oliver

The newly released Flare3D Studio and Mixamo’s online animation service are officially integrated into a smooth workflow, allowing Flash developers to easily leverage the Stage 3D API and its capabilities. Flash Devs looking to make the move to 3D will find nothing easier, faster or more familiar than the Flare3D Studio IDE. And if your lacking an [...]

Mixamo Scripts for Maya and 3dsMax Make Auto-Rigger Even Better!

On February 23, 2012, in Mixamo, News, Updates, by Oliver

  Last June we launched our Auto-Rigger beta: an online service that takes a mesh, generates a skeleton unique for that mesh and calculates the skin weights.  The service has been used approximately 25,000 times since its launch and the feedback has been overwhelmingly good. However, the major critique we got back from our users was a [...]

Resource Hub: A source for software, assets and training!

On January 27, 2012, in Mixamo, News, Updates, by Oliver

Resource Hub is live! Looking for a cool application you might find what your looking for here : Mixamo Resource Hub currently featuring over 60 awesome programs, resources and training sites! Are we missing a program you use or love? Let us know!  

MIXAMO ANNOUNCES EXCLUSIVE AAA GAME ANIMATIONS NOW FOR SALE

On January 26, 2012, in Mixamo, News, by Oliver

Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.

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