How to Make a Retro-Style 3D Talking Head using Mixamo and Unity

By Chantel Benson

July 17, 2014 at 11:55 AM

Remember those awesome talking head TV personalities such as Max Headroom from the 1980's

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  3D Animation, Fuse, Facial Animation, Unity

Mixamo Featured in Real-Time Live! at SIGGRAPH 2014 Showcase

By Chantel Benson

July 15, 2014 at 10:44 AM

Two of Mixamo's rockstar engineers will be presenting at SIGGRAPH in August on the real-time facial tracking technology, Face Plus, and how it was used to make the award-winning interactive short, Unplugged.  

 

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  Facial Animation, Face Plus, interactive, Unplugged

Meet Mixamo at a 3D Developer Conference Near You

By Chantel Benson

July 10, 2014 at 3:37 PM

Here at Mixamo, we really get around.  Around to conferences that is.  Any time you see a Mixamo booth you know you are in for good tech, good times and great answers to your questions as a 3D developer.

Here are all the spots you'll be able to see us in person over the next few months - stay tuned for more info about product releases, booth locations and titles of our talks.

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Mixamo at Develop Brighton

By Chantel Benson

July 8, 2014 at 2:19 PM

Mixamo's booth at the Develop Brighton Conference saw lots of great traffic from game developers.  If you were one of our visitors this week - thanks for stopping by!  We don't get to England often, but when we do, its great to see friendly Mixamo faces.

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Webinar Video: Optimize Your 3D Assets with the Decimator

By Chantel Benson

July 3, 2014 at 4:00 PM

Even if you weren't able to attend the webinar yesterday, we still want to make sure you get to see it.  

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  LOD

About this blog

Creating 3D animated characters is difficult and takes a lot of time. Mixamo's technology for game developers and artists is changing all that. Come here to learn how to bring your ideas to life faster in 3D.

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