I used the latest stable release of Blender for modeling. I was a big fan of Blender’s modeling tool though I found my workflow seriously hampered by the lack of ngon support in Blender. Imagine my joy when the new Blender finally has Bmesh integrated! I immediately downloaded Blender and start working on my entry. Texturing is done in photoshop and finally it’s rendered with the amazing and powerful Marmoset’s Toolbag.
The winners are here, so give a huge congratulation to them!
Missed the facecast?! Check it out here!
For the first time ever, access to tons of customizable, high quality mo-cap data in your viewport!
Spontaneous musing on the night before our huge autodesk deadline.
Mixamo welcomes everyone to our latest Character Modeling Contest, “The Space Battle Character Contest!”
The newly released Flare3D Studio and Mixamo’s online animation service are officially integrated into a smooth workflow, allowing Flash developers to easily leverage the Stage 3D API and its capabilities. Flash Devs looking to make the move to 3D will find nothing easier, faster or more familiar than the Flare3D Studio IDE. And if your lacking an [...]
Last June we launched our Auto-Rigger beta: an online service that takes a mesh, generates a skeleton unique for that mesh and calculates the skin weights. The service has been used approximately 25,000 times since its launch and the feedback has been overwhelmingly good. However, the major critique we got back from our users was a [...]
Resource Hub is live! Looking for a cool application you might find what your looking for here : Mixamo Resource Hub currently featuring over 60 awesome programs, resources and training sites! Are we missing a program you use or love? Let us know!
Mixamo released hundreds of animations that have been used in various AAA console games developed by Telltale and nDreams for xBox and PlayStation.