Learn How to Share Assets Made for Fuse 3D Character Creator [Tutorial]

By Jeanette Mathews

May 22, 2015 at 6:35 PM

Hi everybody! I’ve been answering a lot of questions on the forums about how to get assets made for Fuse imported into the Fuse application. So, I made a quick tutorial video and outlined the steps in the Mixamo Community.

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  3D Character Creator

Script Update: Auto-CAT and Auto-Biped for 3ds Max

By Dan Babcock

May 14, 2015 at 6:18 PM

It’s Dan, your Senior Technical Director, with a few updates to our 3ds Max scripts. If you haven’t tried our scripts out yet, you should definitely introduce them into your 3ds Max pipeline. These scripts can save you a ton of time by automatically converting your Auto-Rigged characters into 3ds Max’s CAT or Biped skeleton system. Here’s what's new!

Mixamo's 3D animation software and scripts speed up your pipeline.

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  3D Animation Software, 3ds Max, Product Update

Celebrating Mixamo 2.0 with Free Fuse Auto-Rigs

By Tyler Georgeson

May 13, 2015 at 6:30 AM

Today’s the day! This marks the full transition to Mixamo 2.0. This new interface is designed to help you:

  • Save time with the 10x faster, 100% plugin free 3D viewer

  • Customize content by creating your own animation packs

  • Stay organized by finding assets, editing animations and Auto-Rigging all in one place

  • Quickly get assets in the game engine with new bulk download and export settings


The transition that started in February is now complete, and although we are still making tweaks and optimizations based on your feedback, from here on out the Mixamo Store will be the hub for our 3D animation software.

To celebrate the change, we are announcing that all Fuse characters Auto-rigged on Mixamo can now be downloaded for free. Read on after the jump for more information. Or, go directly to the Mixamo Store to browse our 3D animations and characters.

BROWSE THE MIXAMO STORE

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  3D Animation Software, 3D Character Creator

How to Create 20 Custom 3D Characters in a Day

By Patrick J. Martin

May 8, 2015 at 5:33 PM

Do you always have to choose between quality and quantity when it comes to getting custom assets into your game? The answer is no, according to Jeremy Delchiappo, Technical Art Director at DSK Green Ice Games.

 
We met Jeremy at GDC 2015 when his studio’s game, Death God University (aka D.G.U.), was featured at Epic’s booth for being a great example of UE4 game development. When faced with daunting production deadlines, the D.G.U. team was able to leverage the Fuse 3D character creator to create and rig up to 20 characters in a day while maintaining an original "chibi" art-style and quality standards. 

Check out our 3D character creator

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  Fuse, Made with Mixamo, 3D Animation Store

5 'Unreal' Tesla Dev Tutorials Teach You about the Mixamo to UE4 Pipleline

By Patrick J. Martin

May 5, 2015 at 6:38 PM

Tesla Dev, British developer and UE4 enthusiast, is on a mission to teach game devs the importance of being ‘Unreal’.

We recently found out that Tesla Dev is a fan of Mixamo’s 3D animation software. Naturally, we partnered up with this English gent, and he created a few videos for Unreal devs that use the Fuse 3D character creator, the Auto-Rigger, and the 3D Animation Store.

Experience Mixamo's 3D animation software.

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  Fuse, Tutorial, 3D Animation Store

About this blog

Mixamo's technology empowers all people to create amazing projects with 3D character art. Come here to learn how to bring your ideas to life faster in 3D.


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