Mixamo Puts Six Candles on the Cake

By Kyle Keller

August 28, 2014 at 11:50 AM

This Monday we got together to celebrate the six year milestone for the company! Accompanied by friends and past Mixamoans, we shared drinks and more chicken sliders than you can count on ten pairs of hands. There was not room for an ounce of sadness in the room - how could there be with a more-than-worthy celebration and a cake like this?

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More Mixamo Plans for All

By Stefano Corazza

August 20, 2014 at 7:00 AM

Mixamo started six years with a simple mission - to democratize 3D character art.  I am proud of the innovative solutions our team has built.  Our technology helps tens of thousands of customers to get quality 3D animated characters into game and film projects.

Over the years, we have listened to our customer base to gain insight on how best to offer our services.  In 2013 we launched our All Access plan, a way for customers to pay one yearly fee in order to gain unlimited access to assets and services.

All Access is a popular option for many customers.  Yet we keep hearing feedback that the offering was not accessible for everyone.

So we set out to see what the people wanted.  We surveyed over 10,000 users to identify exactly what people value when using Mixamo technology and content.

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5 Ways to Learn About Mixamo's 3D Character Pipeline At Unite 2014

By Chantel Benson

August 19, 2014 at 8:00 AM

Will you be in Seattle for Unite 2014 this week?  Well, Mixamo will be there and we are looking forward to seeing you in person.  

You can catch us at our booth for a demo or see us in any of the four talks we are participating in.

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Learn How to Animate Fuse 1.2 Characters with Face Plus

By Jeanette Mathews

August 14, 2014 at 3:22 PM

Hi everybody!

I'm excited to share my first webinar as the new Junior TD and Technical Support person here at Mixamo.

This webinar is all about how to use the new features in Fuse 1.2 to create high-fidelity 3D characters, using the Auto-Rigger to apply a full facial rig and then importing to Unity to animate the face with the updated Face Plus plugin.  

Watch the video for the full experience.  Don't forget to download the free Mixamo Unity Shader Pack to get the most out of your Fuse 1.2 characters in Unity.

           

For those of you who attended the webinar, thanks for all the great questions. We have provided the write up of the Q&A below. 

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Meet Mixamo at Gamescom 2014

By Chantel Benson

August 14, 2014 at 2:04 AM

Wandering around Gamescom, just looking for cool things to do?  Look no further than the Mixamo booth B015A in Hall 4.1.  The guys there will treat you to the best product demo you've ever seen - replete with all the new features in Fuse 1.2 and Face Plus 1.1.0.2.

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About this blog

Creating 3D animated characters is difficult and takes a lot of time. Mixamo's technology for game developers and artists is changing all that. Come here to learn how to bring your ideas to life faster in 3D.

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